In this game it's a long time. Here you go !

In that video and in the main trailer you can see that firing with one charge leads to two casts in rapid succession and firing with two charges leads to three casts in rapid succession, confirming the fact that the number of charges is added onto the base cast number of one as extra casts. Unfortunately my two favorite Skill Gems (Storm Call and Blade Vortex) aren't exactly "meta" at this point and everyone seems to be looking past them for bigger and better (and more conversion-y) things. Right click to remove from a socket. This site is fan-made and not affiliated with Grinding Gear Games and Garena in any way. You would take the boots, remove the 4 curse nodes and take Written in Blood and the two spell block/spell dmg nodes. Now instead of stopping to cast twice (assuming you even used Spell Echo) you now only need to stop ONCE to gain 4 stacks. Welcome to PoE. It's pure fact, it will never change. Also Vaal gems. I am nearing level 91 and adjusted a few things. Cannot support t…

the long awaited final showcase of my ARCmage 3.10 Hope you enjoy~ cheers, exiles. This ability has given me the QoL I have desperately wanted for Blade Vortex. Did you find any info on that? Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, CanRapidFire, AreaSpell, NovaSpell, Spell, Minion, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, DestroysCorpse, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Projectile, SkillCanVolley, SkillCanTotem, SkillCanMine, SkillCanTrap, Triggerable, Hit, SpellCanRepeat, CanRapidFire, Area, AreaSpell, PhysicalSkill, Spell, Projectile, SkillCanVolley, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, Duration, Area, SpellCanRepeat, Triggerable, ColdSkill, ChillingArea, CanRapidFire, AreaSpell, Spell, Hit, Area, SpellCanRepeat, Triggerable, FireSkill, ColdSkill, LightningSkill, CanRapidFire, AreaSpell, NovaSpell, SecondWindSupport, Spell, Projectile, SkillCanVolley, Hit, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, Spell, Projectile, SkillCanVolley, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, CanRapidFire, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, AreaSpell, NovaSpell, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AppliesCurse, CanRapidFire, Type91, Type92, Mark, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, PhysicalSkill, Type91, Type92, Hex, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, ChaosSkill, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Hit, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, MovementSkill, LightningSkill, AreaSpell, TravelSkill, SpellCanRepeat, CanRapidFire, Spell, Minion, Duration, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion, SecondWindSupport, Spell, Hit, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, Chaining, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, Spell, Hit, Projectile, SkillCanVolley, SkillCanTotem, SkillCanTrap, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, PhysicalSkill, Duration, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Triggerable, Duration, Minion, CreateMinion, Spell, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill, Spell, Hit, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, SpellCanRepeat, LightningSkill, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Hit, Projectile, SkillCanVolley, Area, SkillCanTotem, SkillCanTrap, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, AreaSpell, Spell, Minion, Duration, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, CanRapidFire, CreatesMinion, Spell, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, Area, FireSkill, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, PhysicalSkill, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, FireSkill, Projectile, SkillCanVolley, SpellCanRepeat, Chaining, CanRapidFire, AreaSpell, Spell, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Hit, Triggerable, SpellCanRepeat, SpellCanCascade, CanRapidFire, AreaSpell, PhysicalSkill, Duration, Spell, Hit, Area, Duration, SkillCanTotem, SpellCanRepeat, Triggerable, Type27, CanRapidFire, AreaSpell, PhysicalSkill, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, DamageOverTime, ChaosSkill, SpellCanRepeat, Triggerable, SkillCanMine, Type59, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Projectile, SkillCanVolley, Duration, SkillCanTotem, SpellCanRepeat, DamageOverTime, ChaosSkill, Hit, Triggerable, CanRapidFire, Area, AreaSpell, SkillCanTrap, SkillCanMine, Spell, Projectile, SkillCanVolley, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, ColdSkill, Triggerable, CanRapidFire, Spell, Hit, SkillCanMine, SkillCanTotem, Area, SkillCanTrap, Triggerable, SpellCanRepeat, Chaining, ChaosSkill, Minion, CanRapidFire, AreaSpell, NovaSpell, Spell, Area, FireSkill, Duration, Projectile, SpellCanRepeat, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, Hit, SpellCanCascade, Projectile, CanRapidFire, AreaSpell, Spell, Area, Hit, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, SpellCanRepeat, FireSkill, CanRapidFire, AreaSpell, PhysicalSkill, Spell, Area, Duration, Projectile, DamageOverTime, Hit, ChaosSkill, SpellCanRepeat, Triggerable, SkillCanTrap, SkillCanMine, SkillCanTotem, CanRapidFire, AreaSpell, SkillCanVolley, Spell, Area, Duration, DamageOverTime, ChaosSkill, SpellCanRepeat, SpellCanCascade, Triggerable, Type59, CanRapidFire, AreaSpell, Hex, Spell, Area, Hit, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, FireSkill, LightningSkill, CanRapidFire, SpellCanRepeat, AreaSpell, PhysicalSkill, Spell, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Hit, Triggerable, SpellCanRepeat, SpellCanCascade, CanRapidFire, AreaSpell, PhysicalSkill, Spell, Hit, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, FireSkill, Projectile, SkillCanVolley, SpellCanRepeat, CanRapidFire, AreaSpell, Spell, Area, Hit, LightningSkill, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, AreaSpell, SpellCanRepeat, CanRapidFire, Spell, DamageOverTime, Area, Duration, SkillCanTrap, SkillCanMine, Triggerable, AreaSpell, SkillCanTotem, FireSkill, Type59, CanRapidFire, SpellCanRepeat, SpellCanCascade, CausesBurning, Spell, Hit, Area, ChaosSkill, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, Hex, AreaSpell, Excluded Type: Totem, Trap, Mine, Triggered, ManaCostReserved, Vaal, Instant, Channelled. Enter Unleash. Unless they changed it Ball lightning doesn't hit extra times for extra orbs. ... For the first time in my 6-7 years of PoE I've been going deep into crafting, and even made my own build from scratch, a STR stacking SST chieftain. Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0. Cannot modify the skills of minions.Per 1% Quality:1Supported Skills deal 1% increased Spell DamageSupported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 SealsSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Skills deal (10-8)% less Damage when ReoccurringThis is a Support Gem. Now causes spells to deal 10% less damage when Reoccurring at gem level 1 (from 25%), up to 8% less at level 5 (from 23%). While "casting" the additional spells, your character will stand in place; though the cast time of the additional spells is almost negligible. Right click to remove from a socket. Unleash Support sounds crazy isn't it? Noobs that don't know how to play PoE correctly, kill monsters for items.

What I wanna know is how it works with spell echo. The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items.

Cannot modify the skills of minions.Per 1% Quality:123Supported Skills deal 0.5% increased Spell DamageSupported Skills have 1% increased Cast SpeedSupported Skills have 0.5% reduced Seal gain frequencySupported Skills have 2.5% increased Seal gain frequency while you are ChannellingSupported Skills have 5% reduced Seal gain frequency while you are not ChannellingSupported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 SealsSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Skills deal (20-11)% less Damage when ReoccurringThis is a Support Gem.
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Then you can't stand there and cast. Unleash is incredible with blade vortex, it's so easy to keep stacks, and you even have time to use another damaging skill during recharge, I fear GGG might change this skill's type to "channelling" in the future, tbf it doesn't really make sense that it isn't channeling and winter orb is. I guess I love the idea of Blade Vortex more than I loved its execution.

In this game it's a long time. Here you go !

In that video and in the main trailer you can see that firing with one charge leads to two casts in rapid succession and firing with two charges leads to three casts in rapid succession, confirming the fact that the number of charges is added onto the base cast number of one as extra casts. Unfortunately my two favorite Skill Gems (Storm Call and Blade Vortex) aren't exactly "meta" at this point and everyone seems to be looking past them for bigger and better (and more conversion-y) things. Right click to remove from a socket. This site is fan-made and not affiliated with Grinding Gear Games and Garena in any way. You would take the boots, remove the 4 curse nodes and take Written in Blood and the two spell block/spell dmg nodes. Now instead of stopping to cast twice (assuming you even used Spell Echo) you now only need to stop ONCE to gain 4 stacks. Welcome to PoE. It's pure fact, it will never change. Also Vaal gems. I am nearing level 91 and adjusted a few things. Cannot support t…

the long awaited final showcase of my ARCmage 3.10 Hope you enjoy~ cheers, exiles. This ability has given me the QoL I have desperately wanted for Blade Vortex. Did you find any info on that? Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, CanRapidFire, AreaSpell, NovaSpell, Spell, Minion, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, DestroysCorpse, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Projectile, SkillCanVolley, SkillCanTotem, SkillCanMine, SkillCanTrap, Triggerable, Hit, SpellCanRepeat, CanRapidFire, Area, AreaSpell, PhysicalSkill, Spell, Projectile, SkillCanVolley, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, Duration, Area, SpellCanRepeat, Triggerable, ColdSkill, ChillingArea, CanRapidFire, AreaSpell, Spell, Hit, Area, SpellCanRepeat, Triggerable, FireSkill, ColdSkill, LightningSkill, CanRapidFire, AreaSpell, NovaSpell, SecondWindSupport, Spell, Projectile, SkillCanVolley, Hit, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, Spell, Projectile, SkillCanVolley, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, CanRapidFire, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, AreaSpell, NovaSpell, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AppliesCurse, CanRapidFire, Type91, Type92, Mark, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, PhysicalSkill, Type91, Type92, Hex, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, SpellCanCascade, ChaosSkill, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Hit, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, MovementSkill, LightningSkill, AreaSpell, TravelSkill, SpellCanRepeat, CanRapidFire, Spell, Minion, Duration, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, CreatesMinion, SecondWindSupport, Spell, Hit, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, Chaining, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, Spell, Hit, Projectile, SkillCanVolley, SkillCanTotem, SkillCanTrap, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, PhysicalSkill, Duration, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, SpellCanCascade, AppliesCurse, CanRapidFire, AreaSpell, Type91, Type92, Hex, Triggerable, Duration, Minion, CreateMinion, Spell, SkillCanTotem, CreatesMinion, SpellCanRepeat, CanRapidFire, PhysicalSkill, Spell, Hit, Area, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, SpellCanRepeat, LightningSkill, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Hit, Projectile, SkillCanVolley, Area, SkillCanTotem, SkillCanTrap, SkillCanMine, SpellCanRepeat, Triggerable, LightningSkill, CanRapidFire, AreaSpell, Spell, Minion, Duration, CreateMinion, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, FireSkill, CanRapidFire, CreatesMinion, Spell, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, Area, FireSkill, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, ColdSkill, PhysicalSkill, CanRapidFire, AreaSpell, Spell, Hit, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, FireSkill, Projectile, SkillCanVolley, SpellCanRepeat, Chaining, CanRapidFire, AreaSpell, Spell, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Hit, Triggerable, SpellCanRepeat, SpellCanCascade, CanRapidFire, AreaSpell, PhysicalSkill, Duration, Spell, Hit, Area, Duration, SkillCanTotem, SpellCanRepeat, Triggerable, Type27, CanRapidFire, AreaSpell, PhysicalSkill, Spell, Area, Duration, SkillCanTrap, SkillCanTotem, DamageOverTime, ChaosSkill, SpellCanRepeat, Triggerable, SkillCanMine, Type59, SpellCanCascade, CanRapidFire, AreaSpell, Spell, Projectile, SkillCanVolley, Duration, SkillCanTotem, SpellCanRepeat, DamageOverTime, ChaosSkill, Hit, Triggerable, CanRapidFire, Area, AreaSpell, SkillCanTrap, SkillCanMine, Spell, Projectile, SkillCanVolley, Hit, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, ColdSkill, Triggerable, CanRapidFire, Spell, Hit, SkillCanMine, SkillCanTotem, Area, SkillCanTrap, Triggerable, SpellCanRepeat, Chaining, ChaosSkill, Minion, CanRapidFire, AreaSpell, NovaSpell, Spell, Area, FireSkill, Duration, Projectile, SpellCanRepeat, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, Hit, SpellCanCascade, Projectile, CanRapidFire, AreaSpell, Spell, Area, Hit, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, SpellCanRepeat, FireSkill, CanRapidFire, AreaSpell, PhysicalSkill, Spell, Area, Duration, Projectile, DamageOverTime, Hit, ChaosSkill, SpellCanRepeat, Triggerable, SkillCanTrap, SkillCanMine, SkillCanTotem, CanRapidFire, AreaSpell, SkillCanVolley, Spell, Area, Duration, DamageOverTime, ChaosSkill, SpellCanRepeat, SpellCanCascade, Triggerable, Type59, CanRapidFire, AreaSpell, Hex, Spell, Area, Hit, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, FireSkill, LightningSkill, CanRapidFire, SpellCanRepeat, AreaSpell, PhysicalSkill, Spell, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Hit, Triggerable, SpellCanRepeat, SpellCanCascade, CanRapidFire, AreaSpell, PhysicalSkill, Spell, Hit, Area, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, FireSkill, Projectile, SkillCanVolley, SpellCanRepeat, CanRapidFire, AreaSpell, Spell, Area, Hit, LightningSkill, SkillCanTrap, SkillCanMine, SkillCanTotem, Triggerable, AreaSpell, SpellCanRepeat, CanRapidFire, Spell, DamageOverTime, Area, Duration, SkillCanTrap, SkillCanMine, Triggerable, AreaSpell, SkillCanTotem, FireSkill, Type59, CanRapidFire, SpellCanRepeat, SpellCanCascade, CausesBurning, Spell, Hit, Area, ChaosSkill, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, CanRapidFire, Hex, AreaSpell, Excluded Type: Totem, Trap, Mine, Triggered, ManaCostReserved, Vaal, Instant, Channelled. Enter Unleash. Unless they changed it Ball lightning doesn't hit extra times for extra orbs. ... For the first time in my 6-7 years of PoE I've been going deep into crafting, and even made my own build from scratch, a STR stacking SST chieftain. Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0. Cannot modify the skills of minions.Per 1% Quality:1Supported Skills deal 1% increased Spell DamageSupported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 SealsSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Skills deal (10-8)% less Damage when ReoccurringThis is a Support Gem. Now causes spells to deal 10% less damage when Reoccurring at gem level 1 (from 25%), up to 8% less at level 5 (from 23%). While "casting" the additional spells, your character will stand in place; though the cast time of the additional spells is almost negligible. Right click to remove from a socket. Unleash Support sounds crazy isn't it? Noobs that don't know how to play PoE correctly, kill monsters for items.

What I wanna know is how it works with spell echo. The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items.

Cannot modify the skills of minions.Per 1% Quality:123Supported Skills deal 0.5% increased Spell DamageSupported Skills have 1% increased Cast SpeedSupported Skills have 0.5% reduced Seal gain frequencySupported Skills have 2.5% increased Seal gain frequency while you are ChannellingSupported Skills have 5% reduced Seal gain frequency while you are not ChannellingSupported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 SealsSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Skills deal (20-11)% less Damage when ReoccurringThis is a Support Gem.

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